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StirCrazy.doc.pp
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StirCrazy.doc
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Text File
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1990-09-07
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8KB
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236 lines
Possums' Temporary Emergency Replacement DocDisk Presents -
STIR CRAZY Featuring BOBO by Infogrames
From the collection of DR.J
Bobo is perhaps the oddest inmate of Inzeeslammer. He's been there for 17
years now, and his biggest dream is to get out. He'll try anything to
escape, and sometimes he manages it. But inevitably he will be recaptured
to spend yet another night in his cell dreaming of the outside world.
Inzeeslammer is a really peculiar prison which tends to make the inmates
behave childishly. Everything is an excuse for fun, even the daily chores
- which can get them in trouble.
CONFIGURATION
Stir Crazy is compatible with Atari 520 & 1040ST, with a color screen
A joystick is recommended.
LOADING & START-UP
Make sure that the computer is properly connected.
Insert Disk 1 in the drive.
The program will load automatically.
A message will appear on the screen when it is time to insert Disk 2.
If you have two drives, you can insert the second disk in the external
drive to avoid handling the disks.
PRINCIPAL OF THE GAME
The program is divided into six separate games. When the menu appears, you
have to choose whether you want to play all of the games or just one
particular game.
NUMBER OF GAMES:
Move the joystick or cursor keys to the left or right to make the number of
the game you want to play appear on the card in the bottom right-hand
corner of the screen. If you want to play all of the games, select ALL.
Confirm by pressing the fire button or space bar.
NUMBER OF PLAYERS:
A dotted line will appear and you have to type your name using a maximum
of ten characters. Use the backspace to rectify a character. After typing
your name, confirm by pressing Return. If there is more than one person
playing (a maximum of six players is allowed), each player has to input his
name. If you make a mistake, press ESC in order to go back to the
selection menu. When the last player has typed his name, press Return
twice. The game will load automatically.
DEMO:
If your press Return without inputting a name, a demonstration of each game
will be shown. Press ESC to leave the demonstration.
HIGH SCORE: This is the best score obtained in one game.
VERY HIGH SCORE: This is the best score obtained in the whole 6 games.
COMMANDS COMMON TO ALL 6 GAMES:
P To pause the game. Press any key to continue.
ESC Quits the game and returns to the menu.
F1 Shows a demonstration of the actual game. Press ESC to quit.
At the end of each game, press the space bar or fire button in order to
make the next game load.
The game can be played with a joystick or keyboard (cursor keys).
THE CANTEEN - Game #1
Bobo is on table duty and has to serve six prisoners who arrive one by one,
then give them a second helping when they ask. All of this must be done
very quickly because the prisoners can get really mad if they're not served
immediately.
COMMANDS:
To move Bobo: (use the joystick or arrow keys)
Up (North), Down (South), Right (East), or Left (West).
Bobo can only walk up and down the room when he is situated in the middle.
To serve one ladle of soup, press the fire button or space bar.
To take a full saucepan, press the fire button or space bar.
Every now and then, Bobo has to replace the empty saucepan with a full one
(which is on the serving hatch). Move Bobo towards the hatch and press the
fire button or space bar.
SCORE:
You gain points each time Bobo serves a ladle of soup.
PREPARING POTATOES - Game #2
Bobo has to peel a pile of potatoes which gradually gets bigger as he goes
along. He has to do them as quickly as possible so as not to be surrounded
by potatoes.
COMMANDS: (use the joystick or arrow keys)
1- To take a potato: move joystick down.
2- To peel a potato: move joystick left and right.
3- To throw a potato: Fire button or space bar.
The potato in Bobo's hand is represented by a large potato situated at the
side of his chair so that you can see if it has been peeled properly. If
it hasn't, it will be thrown back onto the pile!
SCORE:
You gain points for each properly peeled potato and a bonus each time you
finish peeling all the potatoes in the pile.
WASHING - Game #3
Washing the floor is the chore that he likes the least, because the other
prisoners are inclined to walk on it. They leave footprints everywhere so
he has to start all over again so that it is immaculately clean when the
prison warden inspects it.
COMMANDS: (use the joystick or arrow keys)
Bobo's movements whilst washing:
NW N NE
\ | /
W ----- E
/ | \
SW S SE
To obtain the diagonal directions on the keyboard, press two keys at the
same time (e.g. Left key and Up key for North West).
When Bobo is not washing the floor, he will move faster if your press the
fire button or space bar and a direction.
Sometimes, you have to soak the mop in the bucket (which will only appear
when it's needed). To do this, press the fire button or space bar whilst
Bobo is near the bucket. you can prevent people from entering by
positioning Bobo in front of the door which is half-open.
SCORE:
You gain points whilst you are washing the floor (moving the mop). You get
more points if you make someone turn back and even more if you stop someone
from entering.
A Bonus is gained according to the state of the floor when the warden
enters.
THE TRAMPOLINE - Game #4
It is the warden's break-time in Inzeeslammer and the prisoners have
decided to take advantage of it by trying to escape. They jump from their
cell window and Bobo is responsible for catching them on the trampoline so
that they can jump over the outer wall.
COMMANDS: (use the joystick or arrow keys)
Bobo move the trampoline: Move joystick left and right.
The prisoners love jumping on the trampoline. The more you make them jump,
the more points you gain when they jump over the wall.
SCORE:
You gain points each time a prisoner jumps over the wall. An additional
bonus is awarded according to the number of bounces the prisoners made
before jumping over the wall.
THE ELECTRICAL WIRES - Game #5
Bobo succeeded in escaping from the prison and he runs along three
electrical wires, jumping from one to the other so as to avoid being
electrocuted.
COMMANDS: (use the joystick or arrow keys)
To make Bobo jump to the left: move the joystick left.
To make Bobo jump to the right: move the joystick right.
Watch out for the sparks. Try to take the green cylinders. The game gets
quicker as you go along.
SCORE:
The number of points is calculated according to the length of time Bobo
stays on the wires. A bonus is gained each time Bobo touches a green
cylinder.
THE DORMITORY - Game #6
But, as we mentioned earlier, Bobo always returns to the prison in one way
or another. And in the evening in his cell which he shares with five other
prisoners, he couldn't sleep because of the snoring. He has to have peace
and quiet and the only way to silence their snores is to give them a gentle
nudge without waking them.
COMMANDS: (use the joystick or arrow keys)
Bobo's movements:
Up To go up the ladder.
Right To go right.
Down To go down the ladder.
Left To go left.
To jump over the chamberpot: Fire button or space bar.
To nudge a prisoner: Fire button or space bar.
To go to bed: Fire button or space bar.
You have to try to sleep in your own bed. When you have managed to stop
all the prisoners from snoring, Bobo can go back to his bed to sleep for a
while until another prisoners snores... Mind the chamberpot: if Bobo knocks
it over, he will wake all the prisoners!
SCORE:
You gain points when Bobo sleeps.